

Setting this value outside of the level range (>18) gives various results:Ģ0.77: Puts Ecco on the Vortex meteor scene with purple colors. It would appear that negative numbers would make Ecco start in a 3D stage. The first option, Fieldnumber, selects the stage and goes from -4 to 127. A/ B increments/decrements the item value.The controls for this menu are as follows: The only password that seems to do *something* is "EASY." which just plays a sound effect.Īfter pressing Start, the game jumps directly to the: The password screen exists in this build, but it doesn't seem to have any purpose. Up + Start: Goes into 2-Player.wait what? Yep! 2-Player mode.C + Start: Goes into level 1 - Globeholder.B + Start: Password screen / Demo recorder.If the Start button isn't pressed, the game continues right away to 3 demos and cycles through them indefinitely.Īll these demos were removed, same for the levels they take place, except the third one which is an almost finalized "Tube of Medusa". In this prototype, it shows a background with landmasses, while the final version shows a plain ocean. The "meteor" cutscene uses different graphics. The Vortex Queen falling through the clouds is cut from the final version, but the data for it still remains in the final game's code. The prologue text is mostly the same as in the final version, except that "THOUGHT" is misspelled as "THOUGT". It doesn't display a Sega logo or any title screen or copyright information. This Ecco prototype shows the universe prologue and the vortex cutscenes right away.
