

The latest snapshot has made scaffolding excel at its current uses. Speaking of destruction, it would also be useful for all the blocks to drop at the base block when destroyed, to save the hassle of picking them all up. No confusing physics, less scaffolding required, and easier construction and destruction. Distance from supports would be irrelevant, meaning it would never fall under any circumstances. This way, you can have as many base blocks as you like, and destroying the whole structure is as simple as destroying all the base blocks. If it is no longer stabilised, it will break.

All other scaffolding will be stabilised by any scaffolding it touches, regardless of the direction. It works as follows: when scaffolding is placed on a non-scaffolding block, it will take on a slightly different texture, signifying it is a base block, which will only be broken if mined. To solve this, replace the current support behaviour with what I will call “base block” behaviour. It’s consistent with the rest of its behaviour, but not with Minecraft as a whole. Further contributing to confusion is how scaffolding can only be horizontally supported by adjacent scaffolding. However, a tiny selection of blocks are affected by gravity and those play by simple rules: if there’s not a block directly below them, they’ll fall. Scaffolding’s structural rules do correspond with its most useful property: If a scaffolding block is supported, it will break when that support is removed. It is useful for creating a safe way down as you can drop enough scaffolding to make a new pillar, but this could also be achieved by adding the ability to place blocks below scaffolding, perhaps by looking down and sneak placing. This lowers its usefulness below dirt and slime blocks in terms of convenience, as extra time, resources and inventory slots must be sacrificed to build additional supports. Currently, placing scaffolding more than 6 blocks away horizontally from a pillar causes the block to fall to the ground.
